Large City: E̜stjǟzös Who Hadfow

E̜stjǟzös Who Hadfow

E̜stjǟzös Who Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceFio̠dyokōn Moot
RegionZorruníhglā Prairie
Founded1161
Community LeaderLord Qollube
Area166 km2 (66 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3536 m (11601 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population39241
Population Density236 people per km2 (594 people per mi2)
Town AuraMysticism
Naming
Native nameE̜stjǟzös Who Hadfow
Pronunciation/e̜sˈtjaːzo˞s/ /who/
Direct Translation[offensive] [impulse]
Translation[Not Yet Translated]

E̜stjǟzös Who Hadfow (/e̜sˈtjaːzo˞s/ /who/ [offensive] [impulse]) is a subtropical Large City located in the Fio̠dyokōn Moot of the Rosid.

The name E̜stjǟzös Who Hadfow is derived from the Goblin language, as E̜stjǟzös Who Hadfow was founded by Giant Maggots, who was culturaly Wood Elf.

Climate

E̜stjǟzös Who Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). E̜stjǟzös Who Hadfow receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. E̜stjǟzös Who Hadfow covers an area of nearly 166 km2 (66 mi2), and an average elevation of 3536 m (11601 ft) above sea level.

Overview

E̜stjǟzös Who Hadfow was founded durring the late 13th century in winter of the year 1161, by Giant Maggots. The establishment of the new community went well, with no major obsticles durring construction.

E̜stjǟzös Who Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and E̜stjǟzös Who Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

E̜stjǟzös Who Hadfow is buildings are arranged within a network of premissive worn bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of E̜stjǟzös Who Hadfow weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Even the most brief look arround E̜stjǟzös Who Hadfow has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in E̜stjǟzös Who Hadfow, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

E̜stjǟzös Who Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

E̜stjǟzös Who Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

E̜stjǟzös Who Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜stjǟzös Who Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜stjǟzös Who Hadfow's parks.

E̜stjǟzös Who Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stjǟzös Who Hadfow.

E̜stjǟzös Who Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

E̜stjǟzös Who Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stjǟzös Who Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

E̜stjǟzös Who Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

E̜stjǟzös Who Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stjǟzös Who Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stjǟzös Who Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stjǟzös Who Hadfow's public wards, blessings, and other arcane systems.

E̜stjǟzös Who Hadfow has an Administrative Academy which trains individuals in the administrative arts.

E̜stjǟzös Who Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. E̜stjǟzös Who Hadfow's grid is powered by an arcane means.

E̜stjǟzös Who Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

E̜stjǟzös Who Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

E̜stjǟzös Who Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

E̜stjǟzös Who Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜stjǟzös Who Hadfow's natural decorations nor waterways.

E̜stjǟzös Who Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

E̜stjǟzös Who Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜stjǟzös Who Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

E̜stjǟzös Who Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

E̜stjǟzös Who Hadfow's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In E̜stjǟzös Who Hadfow there are unidentifiable people in the fog, but it seems to be okay.

The Ptarmigan near E̜stjǟzös Who Hadfow are known to be more aggressive than normal.

E̜stjǟzös Who Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Abjuration energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 74
  • Farmers: 109
  • Farm Laborer: 230
  • Hunters: 122
  • Milk Maids: 100
  • Ranchers: 52
  • Ranch Hands: 104
  • Shepherds: 112
    • Farmland: 159318 m2
    • Cattle and Similar Creatures: 9810
    • Poultry: 117723
    • Swine: 7848
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3924

Craftsmen

  • Arms and Toolmakers: 87
  • Blacksmiths: 89
  • Bookbinders: 49
  • Buckle-makers: 51
  • Cabinetmakers: 89
  • Candlemakers: 135
  • Carpenters: 113
  • Clothmakers: 109
  • Coach and Harness Makers: 41
  • Coopers: 100
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 37
  • Cutlers: 33
  • Fabricworkers: 81
  • Farrier: 270
  • Furriers: 25
  • Glassworkers: 150
  • Gunsmiths: 84
  • Harness-Makers: 38
  • Hatters: 74
  • Hosiery Workers: 27
  • Jewelers: 43
  • Leatherwrights: 109
  • Locksmiths: 38
  • Matchstick makers: 59
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 52
  • Paper Workers: 54
  • Plasterers: 51
  • Pursemakers: 68
  • Roofers: 41
  • Ropemakers: 41
  • Rugmakers: 37
  • Saddlers: 71
  • Scabbardmakers: 84
  • Scalemakers: 43
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 38
  • Soap and Tallow Workers: 142
  • Tailors: 270
  • Tanners: 50
  • Upholsterers: 58
  • Watchmakers: 51
  • Weavers: 103
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 26
  • Beer-Sellers: 49
  • Booksellers: 61
  • Butchers: 106
  • Chandlers: 100
  • Chicken Butchers: 113
  • Entrepreneurs: 39
  • Fine Clothiers: 95
  • Fishmongers: 98
  • Florists: 23
  • Potion Sellers: 70
  • Resellers: 156
  • Spice Merchants: 50
  • Wine-sellers: 74
  • Wheelwright: 58
  • Woodsellers: 38

Service workers

  • Bakers: 170
  • Barbers: 182
  • Coachmen: 55
  • Cooks: 163
  • Doctors: 82
  • Gamekeepers: 60
  • Grooms: 34
  • Hairdressers: 118
  • Healers: 107
  • Housekeepers: 130
  • Housemaids: 218
  • House Stewards: 126
  • Inns: 38
  • Laundry maids: 76
  • Maidservants: 126
  • Nursery Maids: 68
  • Pastrycooks: 130
  • Restaurateur: 156
  • Tavern Keepers: 178

Specialized Laborer

  • Ashworkers: 52
  • Bleachers: 35
  • Chemical Workers: 22
  • Coal Heavers: 89
  • In-Town Couriers: 89
  • Long Haul Couriers: 80
  • Dockyard Workers: 76
  • Gas Workers: 18
  • Hay Merchants: 32
  • Leech Collectors: 99
  • Millers: 87
  • Miners: 83
  • Oilmen and Polishers: 61
  • Postmen: 93
  • Pure Finder: 49
  • Skinners: 109
  • Sugar Refiners: 22
  • Tosher: 61
  • Warehousemen: 135
  • Watercarriers: 84
  • Watermen, Bargemen, etc.: 115

Skilled Laborers

  • Accountants: 49
  • Alchemist: 57
  • Clerk: 83
  • Dentists: 40
  • Educators: 104
  • Engineers: 54
  • Gardeners: 40
  • Mages: 29
  • Plumbers: 40
  • Pharmacist: 47
  • Professors: 17
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 36
  • Bankers: 57
  • Civil Clerks: 83
  • Civic Iudex: 44
  • Consultants: 25
  • Exorcist: 87
  • Fixers: 48
  • Kami Clerk: 79
  • Landlords: 77
  • Lawyers: 49
  • Legend Keepers: 67
  • Militia Officers: 654
  • Monks, Monastic: 126
  • Monks, Civic: 130
  • Historian, Oral: 91
  • Historian, Textual: 47
  • Policemen, Sheriffs, etc.: 93
  • Priests: 163
  • Rangers: 53
  • Rat Catchers: 60
  • Scholars: 62
  • Spiritualist: 75
  • Slayers: 22
  • Storytellers: 160
  • Military Officers: 145

Cottage Industries

  • Brewers: 115
  • Comfort Services: 150
  • Enchanters: 44
  • Herbalists: 42
  • Jaminators: 130
  • Needleworkers: 126
  • Potters: 67
  • Preserve Makers: 122
  • Quilters: 57
  • Seamsters: 218
  • Spinners: 115
  • Tinker: 42
  • Weaver: 95

Artists

  • Actors: 40
  • Architects: 15
  • Bards: 63
  • Costumers: 23
  • Dancers: 46
  • Drafters: 26
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 40
  • Inlayers: 38
  • Musicians: 112
  • Painters, Art: 20
  • Playwrights: 44
  • Sculptors, Art: 35
  • Wood Carvers: 130
  • Writers: 130

Produce Industries

  • Butter Churners: 130
  • Canners: 118
  • Cheesmakers: 135
  • Ice Merchants: 17
  • Millers: 80
  • Picklers: 67
  • Smokers: 49
  • Stockmakers: 45
  • Tobacconists: 62
  • Tallowmakers: 91

15175 of E̜stjǟzös Who Hadfow's population work within a Foundational Occupation.

23282 of E̜stjǟzös Who Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 784 (2%) are noncontributers.

Points of Interest

E̜stjǟzös Who Hadfow is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

E̜stjǟzös Who Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a Mail coif of Mysticism, an a Mail coif imbued with potent amounts of Mysticism energies was created in E̜stjǟzös Who Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History